Updated:11/6/06 - stat food implemented
- Gunslinger and Ninja jobs added (please note that the current implementation is based mostly on guesses and should not be used as a source of information about actual game mechanics)

update log

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BaseLock Base Level HP SP
Job  HP tick SP tick
STR HP per tick SP per tick
AGI HP per min SP per min
VIT Full HP Full SP
INT Wpn ATK MATK
DEX DEF MDEF
LUK VIT DEF INT MDEF
PTS Base Crit Lucky Dodge
Wpn Sel Hit Weight Limit
Enchant Flee Cast time
ASPD ASPD Healing item

Party size

Make it elemental, Sam


Sort By   Minimum Average Maximum Miss   Critical
Enemy   Normal   Min
HP   ATK Passive   Avg
STR Level Damage Active   Max
AGI DEF Size Attack Results Independent Rates Per Minute
VIT MDEF Element Crit Crit Damage
DEX   Race Normal Hit Attacks
INT Base Exp Percent Skill hit Skill Base Exp
LUK Job Exp Percent Miss Type Job Exp
    123456789101112
Attack evasion vs number of enemies


PlayerEnemyMisc

Blessing Blessing Gloria Stats food
Agi Up Agi Up Adrenaline Rush STR
Provoke Provoke B.S.S. AGI
Cursed Cursed Magnificat VIT
Poisoned Poisoned Signum Crucis INT
Blind Blind Angelus DEX
Quagmire Quagmire Impositio Manus LUK

Resistant Souls Sesame Pastry
  Suffragium Honey Pastry
  Defending Aura Rainbow Cake
  Character state
  Status Change (Monster)


RaceOffDefElementOff 1Off 2Off 3Off 4DefBonus vs Size
FormlessNeutralSmall
UndeadWaterMedium
BruteEarthLarge
PlantFirePlayer Element
InsectWindWeapon
FishPoisonArmor
DemonHolyvs Current Monster
Demi-HumanDarkOffensive
AngelSenseDefensive
DragonUndeadJS enabled?



Edited by Mammoth, mailto: mammoth@annahme.ru